Adds option to draw on existing canvas. Improves compression.

pull/1/head
Lars Jung 12 years ago
parent 3c96998eba
commit 6908a2bc14

@ -38,63 +38,88 @@
return null; return null;
}, },
// Returns a `canvas` element representing the QR code for the given settings. // Draws QR code to the given `canvas` and returns it.
createCanvas = function (settings) { drawOnCanvas = function (canvas, settings) {
var qr = createBestQr(settings.text), // some shortcuts to improve compression
$canvas = $('<canvas/>').attr('width', settings.width).attr('height', settings.height), var settings_text = settings.text,
settings_left = settings.left,
settings_top = settings.top,
settings_width = settings.width,
settings_height = settings.height,
settings_color = settings.color,
settings_bgColor = settings.bgColor,
qr = createBestQr(settings_text),
$canvas = $(canvas),
ctx = $canvas[0].getContext('2d'); ctx = $canvas[0].getContext('2d');
if (settings.bgColor) { if (settings_bgColor) {
ctx.fillStyle = settings.bgColor; ctx.fillStyle = settings_bgColor;
ctx.fillRect(0, 0, settings.width, settings.height); ctx.fillRect(settings_left, settings_top, settings_width, settings_height);
} }
if (qr) { if (qr) {
var moduleCount = qr.getModuleCount(), var moduleCount = qr.getModuleCount(),
moduleWidth = settings.width / moduleCount, moduleWidth = settings_width / moduleCount,
moduleHeight = settings.height / moduleCount, moduleHeight = settings_height / moduleCount,
row, col; row, col;
ctx.beginPath(); ctx.beginPath();
for (row = 0; row < moduleCount; row += 1) { for (row = 0; row < moduleCount; row += 1) {
for (col = 0; col < moduleCount; col += 1) { for (col = 0; col < moduleCount; col += 1) {
if (qr.isDark(row, col)) { if (qr.isDark(row, col)) {
ctx.rect(col * moduleWidth, row * moduleHeight, moduleWidth, moduleHeight); ctx.rect(settings_left + col * moduleWidth, settings_top + row * moduleHeight, moduleWidth, moduleHeight);
} }
} }
} }
ctx.fillStyle = settings.color; ctx.fillStyle = settings_color;
ctx.fill(); ctx.fill();
} }
return $canvas; return $canvas;
}, },
// Returns a `canvas` element representing the QR code for the given settings.
createCanvas = function (settings) {
var $canvas = $('<canvas/>').attr('width', settings.width).attr('height', settings.height);
return drawOnCanvas($canvas, settings);
},
// Returns a `div` element representing the QR code for the given settings. // Returns a `div` element representing the QR code for the given settings.
createDiv = function (settings) { createDiv = function (settings) {
var qr = createBestQr(settings.text), // some shortcuts to improve compression
var settings_text = settings.text,
settings_width = settings.width,
settings_height = settings.height,
settings_color = settings.color,
settings_bgColor = settings.bgColor,
math_floor = Math.floor,
qr = createBestQr(settings_text),
$div = $('<div/>').css({ $div = $('<div/>').css({
position: 'relative', position: 'relative',
left: 0, left: 0,
top: 0, top: 0,
padding: 0, padding: 0,
margin: 0, margin: 0,
width: settings.width, width: settings_width,
height: settings.height height: settings_height
}); });
if (settings.bgColor) { if (settings_bgColor) {
$div.css('background-color', settings.bgColor); $div.css('background-color', settings_bgColor);
} }
if (qr) { if (qr) {
var moduleCount = qr.getModuleCount(), var moduleCount = qr.getModuleCount(),
moduleWidth = Math.floor(settings.width / moduleCount), moduleWidth = math_floor(settings_width / moduleCount),
moduleHeight = Math.floor(settings.height / moduleCount), moduleHeight = math_floor(settings_height / moduleCount),
offsetLeft = Math.floor(0.5 * (settings.width - moduleWidth * moduleCount)), offsetLeft = math_floor(0.5 * (settings_width - moduleWidth * moduleCount)),
offsetTop = Math.floor(0.5 * (settings.height - moduleHeight * moduleCount)), offsetTop = math_floor(0.5 * (settings_height - moduleHeight * moduleCount)),
row, col; row, col;
for (row = 0; row < moduleCount; row += 1) { for (row = 0; row < moduleCount; row += 1) {
@ -117,7 +142,7 @@
margin: 0, margin: 0,
width: moduleWidth, width: moduleWidth,
height: moduleHeight, height: moduleHeight,
'background-color': settings.color 'background-color': settings_color
}); });
} }
@ -141,6 +166,10 @@
// render method: `'canvas'` or `'div'` // render method: `'canvas'` or `'div'`
render: 'canvas', render: 'canvas',
// left and top in pixel if rendering on existing canvas
left: 0,
top: 0,
// width and height in pixel // width and height in pixel
width: 256, width: 256,
height: 256, height: 256,
@ -161,7 +190,11 @@
return this.each(function () { return this.each(function () {
$(this).append(createHTML(options)); if (this.nodeName.toLowerCase() === 'canvas') {
drawOnCanvas(this, options);
} else {
$(this).append(createHTML(options));
}
}); });
}; };

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