#![windows_subsystem = "windows"] mod install_flags; mod install_form; mod installer; use install_form::{InstallForm, HEIGHT, WIDTH}; use clean_flash_ui::renderer::Renderer; use minifb::{Key, MouseButton, MouseMode, Window, WindowOptions}; fn main() { let title = format!( "Clean Flash Player {} Installer", clean_flash_common::update_checker::FLASH_VERSION ); // Query DPI before creating any window. The manifest already marks the process // as per-monitor v2 DPI aware, so GetDpiForSystem returns the real hardware DPI. let scale = clean_flash_ui::get_dpi_scale(); let phys_w = (WIDTH as f32 * scale).round() as usize; let phys_h = (HEIGHT as f32 * scale).round() as usize; let mut window = Window::new( &title, phys_w, phys_h, WindowOptions { resize: false, ..WindowOptions::default() }, ) .expect("Failed to create window"); // Set window icon from the resource embedded by build.rs. clean_flash_ui::set_window_icon(&window); // Cap at ~24 fps. window.set_target_fps(24); // Renderer operates at physical resolution; the form layout is scaled accordingly. let mut renderer = Renderer::new(phys_w, phys_h); let mut form = InstallForm::new(scale); while window.is_open() && !window.is_key_down(Key::Escape) && !(window.is_key_down(Key::F4) && (window.is_key_down(Key::LeftAlt) || window.is_key_down(Key::RightAlt))) { let (mx, my) = window .get_mouse_pos(MouseMode::Clamp) .unwrap_or((0.0, 0.0)); let mouse_down = window.get_mouse_down(MouseButton::Left); form.update_and_draw(&mut renderer, mx as i32, my as i32, mouse_down); window .update_with_buffer(&renderer.buffer, phys_w, phys_h) .expect("Failed to update window buffer"); } }